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Smooth in time and space?

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Isn't it possible to adopt such pixel averaging with toms TomsMoComp filter? I mean that would be the best filter ever. Apply some spatial smoothing if someone wants that and look where the pixel went an average that out as well ;) Just to bring in this idea again... Regards, Koepi

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widebody_bimmer

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Messages: 57
Registration: 05.13.2003
18.03.24 - 17:42:10
Message # 11
RE: Smooth in time and space?

I just coded an avisynth filter that does the 3*3*3 average with a simple matrix till now : Code:

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WJones

WJones

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Messages: 624
Registration: 02.08.2002
18.03.24 - 17:46:34
Message # 12
RE: Smooth in time and space?

Slow, it was already know, but does it really worth it ?? I think that the real question. I think people who chain several filters to gain quality like sshq with tempsoften are far away from searching fast filters :)

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(Weekend ride)

v.b.

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Messages: 3,747
Registration: 01.28.2002
18.03.24 - 17:56:43
Message # 13
RE: Smooth in time and space?

@MarcFD You can not imagine how slow it is ........... I've attached a zip with the filter. it has only been tested on a full size vob with no other filter. With a very noisy material, i use this : Code:

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krystos

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Registration: 11.25.2003
18.03.24 - 18:03:42
Message # 14
RE: Smooth in time and space?

yup. imo your method should produce very good results, but it's indeed hard to optimize. i had really rough times trying to optimize this method on a 2d (3x3) deringing filter.. ;) the other thresholding technique u can use is calc the convolution anyway, and apply it only if the final result is inside

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25

09.19.2002

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Registration: from the original pixel. that's how deringing is usually implemented. good luck anyway
18.03.24 - 18:08:18
Message # 15
RE: Smooth in time and space?

Can a moderator say me if I have attached a zip file with my last post ???? Sorry for this 0-use post

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Brian-Charlotte 98 750iL Brian's Jet Black Jet

PimpDaddy

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Messages: 59
Registration: 08.07.2002
18.03.24 - 18:16:32
Message # 16
RE: Smooth in time and space?
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